It's a good idea that the NPS now react more to their clothing jams; that increases the ENF effect.
However, the reaction of the merchants and tailors isn't so well done. They already reacting upset if the main character has only lost a bra or panties—regardless of whether it's visible or if she's just going commando. This makes repairing or replacing armor after battles or random events unnecessarily difficult.
And that brings me to the random events.
You had some really good ideas there. Whether in the city, at the inn, or in the open world—it makes things more interesting. But they definitely need some balancing.
Firstly: the frequency. In the city, they're not such tragic events,. So it can be annoying to get 4 times in a row invited to the pool or something, but they have not to many bad effekt for the progress.
But in the countryside, they make progress difficult. Sometimes nothing happens for six blocks. But then, within five blocks, she gets ambushed three times in row by Bandites and once by goblins and so on. She can't possibly have enough healing potions and skills at the beginning to survive that.
Combined with the fact that healing can't be leveled up, and there's no way to buy weapons after a defeat scene (because the Trader doesn't talk to a naked person yet), progress is frustrating.
Secondly: The locations where these events take place. It should be noted that various events only spawn in specific tiles. Finding the mysterious pool on a cobblestone street, or falling into a hole every third tile on the cobblestone street, doesn't make much sense to me.
But the Events, who are in a right position (Whispers in the wood, for example,) they are really nice.
Thera are a few mew bugs right now, but this is a new update, so i am sure they would be reportet soon.
"However, the reaction of the merchants and tailors isn't so well done. They already reacting upset if the main character has only lost a bra or panties—regardless of whether it's visible or if she's just going commando. This makes repairing or replacing armor after battles or random events unnecessarily difficult."
yeah, I noticed that, it's fixed now. Shouldn't be that extreme.
"Firstly: the frequency. In the city, they're not such tragic events,. So it can be annoying to get 4 times in a row invited to the pool or something, but they have not to many bad effekt for the progress. "
I also adjusted the cooldowns, it was getting annoying and I will keep balancing their occurrency, they should trigger at most once a game-hour...
"But in the countryside, they make progress difficult. Sometimes nothing happens for six blocks. But then, within five blocks, she gets ambushed three times in row by Bandites and once by goblins and so on. She can't possibly have enough healing potions and skills at the beginning to survive that."
I see, good point, will decrease those events.
"Combined with the fact that healing can't be leveled up, and there's no way to buy weapons after a defeat scene (because the Trader doesn't talk to a naked person yet), progress is frustrating. "
Healing can be levelled up... restoration does add skill points... hmm, gotta check that up.
Maybe I will tone down the traders refusing to trade to naked girls, only the more 'moral' ones were supposed to refuse... or add option to negotiate.
"Secondly: The locations where these events take place. It should be noted that various events only spawn in specific tiles. Finding the mysterious pool on a cobblestone street, or falling into a hole every third tile on the cobblestone street, doesn't make much sense to me."
Yeah, makes sense, maybe limit those to florest tiles, where it makes sense to have pools and unstable floor.
Well, thanks for the feedback, gonna act on those.
your game become better and better with every update.
Answer to this point with this Healing Problem:
I do not know. Maybe i made something wrong. But in every playtrough i use a civilian girl. And all other stats are growing up. (Housekeeping, melee, stealth, armor and so on) But on my lv 24 civilian girl and on my lv 18 civilian girl the restoration perk was still by lv 1 and 0%...
At the Moment i dont have much time for playing but the new version of your waitressjob i had tested:
DEAM! This minigame is hot as hell now. ;D
And the new versions of her outfits after repeating the minigame: HELL, YES XDD
And i dont want to make one of Terrentino here, but - yes, a womans beauty dont ends only by her knees. Cool feature.
I have a few questions to you:
1. This maiden song rocks. What is the name of the title?
2. How is it easear for you to get feedback? Over this Commentare Section on itch or over the Feedbackfeature in your game?
Regarding the clothes-tearing and forced-to-run-around-naked-kinks, you've really done a great job here. Sadly, there are probably hundreds of games in this category, but only a handful of them don't use that boring system where the character is naked after two hits, and by "naked" they mean a half-naked woman with indestructible boots/socks/gloves and just a bare torso.
But it seems you've had the same experience and maybe thought: with my skills, I can do better than that :D
And what can I say—you succeeded.
What do I particularly like about the system?
First of all: EVERYTHING can break. Hats, tops, bottoms, shoes, and weapons.
Secondly: the ways in which everything can break.
It's really funny that you can run around the map a few times with the beauty and in the end, she's completely naked because the bushes ripped her clothes XD
And the other ways outside of combat are just as good. Whether it's guards stripping her, pranks by citizens, or being stripped after camp rest—really cool.
The combat system is also brilliantly implemented. Clothing can be destroyed not only by attacks, but it can also be removed by her own misbehavior or by grabbing enemies. Really good.
The rest of the game is also fun. The small map is well-populated with friendly and hostile NPCs, a few challenging dungeons, and scattered towns and farms.
Your idea of having the NPCs look out for each other and not only for you actually makes this 2D map feel more intuitive.
I also think it's a good idea that it makes a difference whether I walk on the paths or alongside them through the fields and bushes.
Personally, I'd prefer a larger map for the feeling of long walks, but there's really a lot to do on the map and in the towns, so you don't get bored too quickly.
Finally, thank you for keeping the HTML version on itch up to date. I just can't seem to get those strange programs that are needed to run on my computer to work. But that's not just your game; it's all HTML-based games for me :(
Improvements:
In the waitress job, it would be nice if the customers could actually visually destroy her clothing to the point of complete nudity or remove parts of it.
In ver.0.6.3. You heared the clothes ripping
Facial expressions and body posture adjust according to the state of the clothing. Ideally, however, it should have an ON/OFF function in case you simply want to enjoy the standing picture, as is the case now.
An explanation of the individual skill points in the helper menu.
Better healing skills and better potions as the beauty reaches higher levels.
It's pointless if the healthbar requires over 10 potions and the healing ability can barely compensate for the attack damage in higher ranks
After 0.6.4.
Perhaps in the future it will be possible to build a house with a stash room on the map or earn them in town. The clothes take up a lot of slots
As an additional option, gangs may also offer to take random pieces of your clothing, random amounts of money, or even everything, to avoid a fight.
Merchants could offer a wider selection of clothing.
And by that, I mean the types of clothing.
If the character is completely naked, they might find, for example, 10 different shirts and 3 pairs of shorts at a merchant – but finding underwear, hats, and footwear will be difficult.
And last but not least: Some of the standing pictures should be adapted to the character:
For example, the fully illustrated pictures in the maid job scene—that's simply no longer possible.
But for the standing pictures (waitress job) or the defeated sex scenes, an adaptation would be great.
You already mentioned that the default doll will remain for now, but it's always strange to look at when, for example, you're playing a tanned blonde with a pigtail and then you always see the redhead in those scenes.
Merchants could offer a wider selection of clothing. And by that, I mean the types of clothing.
If the character is completely naked, they might find, for example, 10 different shirts and 3 pairs of shorts at a merchant – but finding underwear, hats, and footwear will be difficult.
But after seeing the data or talking with the developers from games like The Fixer or Bardens and Bride, I understand what a huge amount of work this is, creating poses and everything for different hairstyles, clothes, and so on.
Bugs:
ver0.6.4:
Chests don't always display their contents.
In the defeat event against bandits, you can no longer continue playing after selecting "first make you more comfortable".
The same applies to the "run" decision if an NPC catches you naked. After „hey wait“ you cant continue.
Guards cannot free you from the cuffs
Healing skills does not leveling
f you wash your uniform and then take a bath during the Maidjob, you won't be able to go to sleep because the game tells you to wash the uniform, and the washing machine won't release it. This creates a loop.
Players should make sure to take a bath first and then wash their uniform.
he alcohol meter no longer decreases. Currently, this bug has no effect on the character.
Thats are mine two (tousands) Cents to your Game. :D
I'm excited to see where the journeywill take you with your game.
Keep at it, there is a LOT of potential here, and I like what I see so far. As a huge fan of Degrees of Lewdity, Course of Temptation, Girl Life, The Fixer, et. al, I can see this becoming great like they are as time goes on.
BTW I think this has a lot of potential and you've a pretty good foundation, no rush on new events/features compared to making sure these things work well as you progress forward
thx! Yeah, if this past week proved anything is that I need to make a good foundation for sure... people will find bugs in any shape or form. It's good that people are getting interested in the game. :)
hi... are you sure? the stats go to a separate category: gainedStats, the current is base+gained+from items. You should be able to see your attributes by executing this on the console:
V.player.attributes
I will recheck the cuffs logic, but any guard should be able to remove physical shackles and magical only in temples.
Awesome! Glad to see the attribute thing is sorted, still having trouble with the mundane cuffs; I can remove magic/cursed collars normally at temples
Guards always just say while they're decent with locks that its above their pay grade and tell me to stay out of trouble
Console shows a tag 'cant remove shackles' when I check the player V.player and I think this tag is being referenced? idk, not familiar with using the console
Maybe I'm missing something, but there doesn't seem to be much lewd in the game yet, and the little I can access (which is just battle fucking) says WIP.
I will come back to this game when more lewd is in the game.
yeah, sorry. That's what I'm currently implementing: trying to see how to better integrate sex with the rest of the game, adding stages, actions, status changes, etc. How the others characters react, and so on.
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The new features looking interesting.
It's a good idea that the NPS now react more to their clothing jams; that increases the ENF effect.
However, the reaction of the merchants and tailors isn't so well done. They already reacting upset if the main character has only lost a bra or panties—regardless of whether it's visible or if she's just going commando. This makes repairing or replacing armor after battles or random events unnecessarily difficult.
And that brings me to the random events.
You had some really good ideas there. Whether in the city, at the inn, or in the open world—it makes things more interesting. But they definitely need some balancing.
Firstly: the frequency. In the city, they're not such tragic events,. So it can be annoying to get 4 times in a row invited to the pool or something, but they have not to many bad effekt for the progress.
But in the countryside, they make progress difficult. Sometimes nothing happens for six blocks. But then, within five blocks, she gets ambushed three times in row by Bandites and once by goblins and so on. She can't possibly have enough healing potions and skills at the beginning to survive that.
Combined with the fact that healing can't be leveled up, and there's no way to buy weapons after a defeat scene (because the Trader doesn't talk to a naked person yet), progress is frustrating.
Secondly: The locations where these events take place. It should be noted that various events only spawn in specific tiles. Finding the mysterious pool on a cobblestone street, or falling into a hole every third tile on the cobblestone street, doesn't make much sense to me.
But the Events, who are in a right position (Whispers in the wood, for example,) they are really nice.
Thera are a few mew bugs right now, but this is a new update, so i am sure they would be reportet soon.
"However, the reaction of the merchants and tailors isn't so well done. They already reacting upset if the main character has only lost a bra or panties—regardless of whether it's visible or if she's just going commando. This makes repairing or replacing armor after battles or random events unnecessarily difficult."
yeah, I noticed that, it's fixed now. Shouldn't be that extreme.
"Firstly: the frequency. In the city, they're not such tragic events,. So it can be annoying to get 4 times in a row invited to the pool or something, but they have not to many bad effekt for the progress. "
I also adjusted the cooldowns, it was getting annoying and I will keep balancing their occurrency, they should trigger at most once a game-hour...
"But in the countryside, they make progress difficult. Sometimes nothing happens for six blocks. But then, within five blocks, she gets ambushed three times in row by Bandites and once by goblins and so on. She can't possibly have enough healing potions and skills at the beginning to survive that."
I see, good point, will decrease those events.
"Combined with the fact that healing can't be leveled up, and there's no way to buy weapons after a defeat scene (because the Trader doesn't talk to a naked person yet), progress is frustrating. "
Healing can be levelled up... restoration does add skill points... hmm, gotta check that up.
Maybe I will tone down the traders refusing to trade to naked girls, only the more 'moral' ones were supposed to refuse... or add option to negotiate.
"Secondly: The locations where these events take place. It should be noted that various events only spawn in specific tiles. Finding the mysterious pool on a cobblestone street, or falling into a hole every third tile on the cobblestone street, doesn't make much sense to me."
Yeah, makes sense, maybe limit those to florest tiles, where it makes sense to have pools and unstable floor.
Well, thanks for the feedback, gonna act on those.
I am sure you will act on those.
your game become better and better with every update.
Answer to this point with this Healing Problem:
I do not know. Maybe i made something wrong. But in every playtrough i use a civilian girl. And all other stats are growing up. (Housekeeping, melee, stealth, armor and so on) But on my lv 24 civilian girl and on my lv 18 civilian girl the restoration perk was still by lv 1 and 0%...
At the Moment i dont have much time for playing but the new version of your waitressjob i had tested:
DEAM! This minigame is hot as hell now. ;D
And the new versions of her outfits after repeating the minigame: HELL, YES XDD
And i dont want to make one of Terrentino here, but - yes, a womans beauty dont ends only by her knees. Cool feature.
I have a few questions to you:
1. This maiden song rocks. What is the name of the title?
2. How is it easear for you to get feedback? Over this Commentare Section on itch or over the Feedbackfeature in your game?
Hey Thirdbid, thanks for sharing your project.
Regarding the clothes-tearing and forced-to-run-around-naked-kinks, you've really done a great job here. Sadly, there are probably hundreds of games in this category, but only a handful of them don't use that boring system where the character is naked after two hits, and by "naked" they mean a half-naked woman with indestructible boots/socks/gloves and just a bare torso.
But it seems you've had the same experience and maybe thought: with my skills, I can do better than that :D
And what can I say—you succeeded.
What do I particularly like about the system?
First of all: EVERYTHING can break. Hats, tops, bottoms, shoes, and weapons.
Secondly: the ways in which everything can break.
It's really funny that you can run around the map a few times with the beauty and in the end, she's completely naked because the bushes ripped her clothes XD
And the other ways outside of combat are just as good. Whether it's guards stripping her, pranks by citizens, or being stripped after camp rest—really cool.
The combat system is also brilliantly implemented. Clothing can be destroyed not only by attacks, but it can also be removed by her own misbehavior or by grabbing enemies. Really good.
The rest of the game is also fun. The small map is well-populated with friendly and hostile NPCs, a few challenging dungeons, and scattered towns and farms.
Your idea of having the NPCs look out for each other and not only for you actually makes this 2D map feel more intuitive.
I also think it's a good idea that it makes a difference whether I walk on the paths or alongside them through the fields and bushes.
Personally, I'd prefer a larger map for the feeling of long walks, but there's really a lot to do on the map and in the towns, so you don't get bored too quickly.
Finally, thank you for keeping the HTML version on itch up to date. I just can't seem to get those strange programs that are needed to run on my computer to work. But that's not just your game; it's all HTML-based games for me :(
Improvements:
In the waitress job, it would be nice if the customers could actually visually destroy her clothing to the point of complete nudity or remove parts of it.
In ver.0.6.3. You heared the clothes ripping
Facial expressions and body posture adjust according to the state of the clothing. Ideally, however, it should have an ON/OFF function in case you simply want to enjoy the standing picture, as is the case now.
An explanation of the individual skill points in the helper menu.
Better healing skills and better potions as the beauty reaches higher levels.
It's pointless if the healthbar requires over 10 potions and the healing ability can barely compensate for the attack damage in higher ranks
After 0.6.4.
Perhaps in the future it will be possible to build a house with a stash room on the map or earn them in town. The clothes take up a lot of slots
As an additional option, gangs may also offer to take random pieces of your clothing, random amounts of money, or even everything, to avoid a fight.
Merchants could offer a wider selection of clothing.
And by that, I mean the types of clothing.
If the character is completely naked, they might find, for example, 10 different shirts and 3 pairs of shorts at a merchant – but finding underwear, hats, and footwear will be difficult.
And last but not least: Some of the standing pictures should be adapted to the character:
For example, the fully illustrated pictures in the maid job scene—that's simply no longer possible.
But for the standing pictures (waitress job) or the defeated sex scenes, an adaptation would be great.
You already mentioned that the default doll will remain for now, but it's always strange to look at when, for example, you're playing a tanned blonde with a pigtail and then you always see the redhead in those scenes.
Merchants could offer a wider selection of clothing. And by that, I mean the types of clothing.
If the character is completely naked, they might find, for example, 10 different shirts and 3 pairs of shorts at a merchant – but finding underwear, hats, and footwear will be difficult.
But after seeing the data or talking with the developers from games like The Fixer or Bardens and Bride, I understand what a huge amount of work this is, creating poses and everything for different hairstyles, clothes, and so on.
Bugs:
ver0.6.4:
Chests don't always display their contents.
In the defeat event against bandits, you can no longer continue playing after selecting "first make you more comfortable".
The same applies to the "run" decision if an NPC catches you naked. After „hey wait“ you cant continue.
Guards cannot free you from the cuffs
Healing skills does not leveling
f you wash your uniform and then take a bath during the Maidjob, you won't be able to go to sleep because the game tells you to wash the uniform, and the washing machine won't release it. This creates a loop.
Players should make sure to take a bath first and then wash their uniform.
he alcohol meter no longer decreases. Currently, this bug has no effect on the character.
Thats are mine two (tousands) Cents to your Game. :D
I'm excited to see where the journeywill take you with your game.
Good job.
Keep at it, there is a LOT of potential here, and I like what I see so far. As a huge fan of Degrees of Lewdity, Course of Temptation, Girl Life, The Fixer, et. al, I can see this becoming great like they are as time goes on.
thanks! It's getting there but I promise this game will get there!
BTW I think this has a lot of potential and you've a pretty good foundation, no rush on new events/features compared to making sure these things work well as you progress forward
thx! Yeah, if this past week proved anything is that I need to make a good foundation for sure... people will find bugs in any shape or form. It's good that people are getting interested in the game. :)
cannot remove cuffs and save broke, sad :(
(none of guards seem able to remove)
also stats i spend seem to reset to base/default, so not getting benefits of level ups
hi... are you sure? the stats go to a separate category: gainedStats, the current is base+gained+from items. You should be able to see your attributes by executing this on the console:
V.player.attributes
I will recheck the cuffs logic, but any guard should be able to remove physical shackles and magical only in temples.
hi, thanks for pointing out, found the bug and I'm updating the game with the fix!
Awesome! Glad to see the attribute thing is sorted, still having trouble with the mundane cuffs; I can remove magic/cursed collars normally at temples
Guards always just say while they're decent with locks that its above their pay grade and tell me to stay out of trouble
Console shows a tag 'cant remove shackles' when I check the player V.player and I think this tag is being referenced? idk, not familiar with using the console
keep getting errors within widget code whenever i lose battle
sry, got those fixed with the new version.
Maybe I'm missing something, but there doesn't seem to be much lewd in the game yet, and the little I can access (which is just battle fucking) says WIP.
I will come back to this game when more lewd is in the game.
yeah, sorry. That's what I'm currently implementing: trying to see how to better integrate sex with the rest of the game, adding stages, actions, status changes, etc. How the others characters react, and so on.
I seem to be stuck on saying “bye” to the guard.
ah, I changed that part recently, I upped a new version now and this bug should be fixed.
Welcome to my game! plz, be nice.