Introducing multi team combat


Hello everyone!

With these last updates I've introduced the follower system to the game, allowing the player to hire followers for a given daily price.  In time I will add other 'ways' to acquire followers.

The basic idea is: you hire someone and the follower will help when adventuring around.  They demand a daily wage, which I'm still working on how to remind the player how to pay them.




For now you can talk to him do dismiss him when the owed value is zero, eventually I will add inventory management so they can be used as extra inventory space (Lidia would be proud).


Also, when fighting you can face multiple enemies, like on the screen below and I've also added a 'Summon Wolf' to the game.




The npcs can summon them too.


Currently the attacks will always hit the 'front' target, but, with time, I will add AoE spells to hit all enemies (or adapt current ones, like the poison cloud), or to heal/buff all allies.

Ah, you don't control your team actions, they will attack by themselves.


Also of note is that I've added male render to the game.  They are still very basic but I will also expand the renders to different armor sets (currently it's the same render for cloth/leather/heavy armor).


Well, there's more new stuff, but I will leave to another day.

Get Broken Provinces

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